The Chaos Charge is based on the speed boost granted by Sir Lancelot's Soul Surge, the Chaos Punishment, in Sonic and the Black Knight.For each upgrade, the Chaos Charge will last longer. The Chaos Charge can also be upgraded by leveling the user up to level 2, 8 and 14 respectively. This is a comparison between a couple of sounds from the first 3 Sonic games.Download the sounds here. However, the Chaos Charge will end prematurely if the user collides with an obstacle while using the Chaos Charge. In addition, any Badnik who makes contact with the user while the Chaos Charge is in effect will be destroyed. The duration of the Chaos Charge is shown by the decreasing gauge on top of this power-up's icon on the bottom of the HUD whenever the Chaos Charge is in effect. When used, the Chaos Charge will increase the speed of the user for a short amount of time. Once obtained, the player can utilize the Chaos Charge by pressing its icon on the bottom of the HUD. In gameplay, the Chaos Charge can only be obtained at random from Item Boxes by Sir Lancelot. orchestrated soundtrack, sprite-scaling effects, and animated cutscenes. In gameplay, this power-up becomes a blue aura that surrounds the user while they fly down the track. Sonic the Hedgehog CD is a 1993 platform game for the Sega CD developed and published by. The Chaos Charge's icon takes the form of a sphere of blue energy that flies forward. It is a Boost Item used primarily to increase the user's speed. The Chaos Charge is an Item Box power-up that appears in the Sonic the Hedgehog series. Description, Sonic Forces: Speed Battle Overall I'm very close to being able to call this addon done at least as a first version.Fly quickly down the track to claim your victory for the king! I just didn't like how it looked when I came back to this mod after my break and so I opted to instead go with regular ghost trails.Īnd that's about it for now. Granted, the differences might not always be noticeable but it'll be there in terms of calculations either way. Meaning that if you charge up to a quarter or a third or however much of the total charge you'll get an effect appropriate to the amount of charge built up. Before, there were only really 3 levels of charge (none, half and full) but now there is an actual gradient to the effect of charging. The charge abilities have also been changed a bit. Note that hitting the ground via ground bounce does not reset the combo (just as doing so does not reset the available charges).Īs mentioned, this is purely cosmetic and there is nothing tied to this, not even score. The counter shows up at a 2 hit combo and counts until you hit the ground at which point the counter disappears again. And the nice thing was that while I still needed to do some sprite editing, the bulk of work was actually coding related, which is something I find much easier (and more fun, honestly) to do.Ī bit of a story to explain how I came to the following result: In an attempt to get something going I dove into the game's vanilla sprites and came across the sprites for the first boss. But I needed something more to differentiate Alt Metal from vanilla Metal. I kept the change in feet because I had that done at that point anyway and I like how it looks. Then when it came time to tackle the markings on the head I quickly found myself unable to make anything look nice. I managed some modifications of Metal's feet as I attempted to recolour Metal to look like Metal Sonic 3.0 from Sonic Rivals 2 after finding out about 3.0's existence on the Sonic News Network wiki. I started by modifying the existing vanilla Metal Sonic sprites and quickly found that even that was something I struggled with. I have been working mainly on Alt Metal's appearance for a while. I don't know how people manage to make the amazing sprites they do and it is all black magic to me. I would like to preface this post by saying that I am not a sprite artist.
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